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  1. T

    FSD V12 (end to end AI)

    Ouch, looks like a regression all the way back to 10.x at that particular spot lol
  2. T

    Elon: FSD Beta tweets

    From the article: lol
  3. T

    2023 S/W Holiday Update

    I bet 1) is possible - they'd do one of those embedded web pages that they're doing for the other apps. No inference in the car but you can chat with the bot (beta™) while supercharging or something
  4. T

    Autonomous Car Progress

    I’ve noticed they’re a little too impatient lately. Seeing similar behavior at stop signs where it will start rolling well before the intersection is clear of pedestrians, even if it hasn’t waited longer than a reasonable amount of time and there is plenty of space to go after the pedestrians...
  5. T

    HW4 Phantom Braking

    Although specs-wise it certainly sounds inferior to the kind AV companies use… see Tearing-down Tesla’s in-house radar design – Why did they bother? | Ghost
  6. T

    FSD Beta v11.x

    Pretty cool to see the amount of overlap between the fender camera and the pillar camera. Didn't know the pillar cams can see so far back
  7. T

    FSD Beta v11.x

    Just wait for 11.420.69 to be the ultimate.final.final.final_v2 version of 11.4 I guess
  8. T

    FSD Beta v11.x

    11.4.3 on Elon mode: nags disabled, gentler braking, not clear what else is different. Kind of interesting thread, though nothing unexpected
  9. T

    Has anyone on FSD 11.3.6 ever had it drive into a traffic island??

    I would always hold my breath when it would go around small traffic circles / islands. Didn’t end up clipping them but it was rarely the line I’d take personally. For something even smaller like yours I’d probably just keep taking over.
  10. T

    FSD Beta v11.x

    Found an interesting issue on a nearby street where I couldn't set the speed > 5 mph over the speed limit (25mph). Once I got to the end of the street segment I was able to increase to 35mph (the typical speed people drive on the next segment). FSDb enabled the entire time.
  11. T

    FSD Beta v11.x

    Maybe. No additional warning messages. Will have to try out that same intersection in more conditions to see if there's something about the road configuration that overwhelms it.
  12. T

    FSD Beta v11.x

    Yep, no chance to report after the crash (no voice note popup). I hope the crashes are automatically reported together with a snapshot of the last state, but who knows.
  13. T

    FSD Beta v11.x

    Found one intersection where FSDb full-on crashed (red hands of death etc). Visualizations went back to regular AP ones, but with no way to enable TACC/AP. Was a while before FSDb came back. I went past the same intersection on the way back, and FSDb crashed again. After the second time I...
  14. T

    FSD Beta v11.x

    Saw this behavior again… no reason to merge left, car began to leave the lane without a blinker, message, or even visualization of the lane change. At first I thought it was confused by the lane lines, but after disengaging and recording a voice note I realized the left blinker was on...
  15. T

    FSD Beta v11.x

    and acts like a jerk to get ahead of the car to the left as the two lanes are merging
  16. T

    FSD Beta v11.x

    Observed what seems like new, or at least newly mentioned in the UI "Merging out of the rightmost lane" behavior today; it was a stretch of freeway with no onramps / offramps on the right side. The nav actually needed the car to stay in the right lane due to me needing to exit at the next exit...
  17. T

    FSD Beta v11.x

    Has anyone seen warnings/notification messages that do not "belong" in FSDb? Earlier I was at a red light behind another car; once the light turned green and the car in front of me went, FSDb remained stationary and showed a message at the bottom with an image of a green light and text that said...
  18. T

    FSD Beta v11.x

    Ironically this is how it seemed to drive this morning... lots of last-minute braking
  19. T

    FSD Beta v11.x

    Yeah there’s definitely something artificial to it. The car slows down, and just when you think it’s about to stop, it takes another 2+ seconds to actually reach 0. I would almost rather prefer that it just braked harder and stopped with more confidence versus a gentle stop that takes several...
  20. T

    FSD Beta v11.x

    Not quite sure if this is new in 11.3.6 because I didn't get to use 11.3.4 for long enough, but it takes way too long to go from 1mph to 0mph at stop signs... adds a lot of time. 11.3.4 was already pretty bad but 11.3.6 feels nearly unusable at stop signs without overriding with the accelerator...
  21. T

    Autonomous Car Progress

    I know I’ve wanted to honk at them myself to see if they have any reactions programmed in. But I doubt it lol
  22. T

    Autonomous Car Progress

    Saw a driverless Cruise car get stuck earlier; I didn’t catch the start of it, but by the time I pulled out my camera it pulled off to the side maybe 15 seconds later. It was stopped a couple car lengths behind the line at what was a green light when I first noticed it. I saw a few human...
  23. T

    FSD Beta v11.x

    Though today I canceled a couple more lane changes on surface streets and it worked fine. I wonder if there's some cutoff if the car starts moving over where canceling the blinker no longer cancels the lane change. One v11 improvement for streets with light rail tracks- previous versions would...
  24. T

    FSD Beta v11.x

    Surface street. Haven’t tried canceling lane changes on the freeway yet
  25. T

    FSD Beta v11.x

    Someone mentioned that canceling lane changes by canceling the blinker doesn’t appear to work - I experienced this firsthand today. The car attempted to merge right which wasn’t the lane I needed at the time. I caught it after a couple blinks and the blinker turned off, however the car proceeded...
  26. T

    FSD Beta v11.x

    Whatever work they put into deducing the lane network and drivable space with NNs is kind of a menace. 2 takeovers on one drive because: * waiting at a 4 way stop, a pair of pedestrians cross on the other side of the street, blocking the way, then a 3rd pedestrian begins to cross. FSDb decides...
  27. T

    FSD Beta v11.x

    I've seen this before v11 as well. Tried the same on-ramp yesterday with 11.3.4 and it also waited until the lane ended and didn’t use the blinker. Old versions would actually run off the road if I didnt take over, so perhaps a slight improvement here.
  28. T

    Autonomous Car Progress

    Wonder how often these stalls are happening in SF and elsewhere…
  29. T

    Elon: FSD Beta tweets

    As they say, that last 10% takes 90% of the time....
  30. T

    FSD Beta v11.x

    One nice quality of life improvement in 11.3.4 is the fact you can disengage and re-engage without losing your set speed
  31. T

    FSD Beta v11.x

    Drove with 11.3.4 today, both city and freeway. Some of the small behaviors in town are generally the same (blinker usage, creeping where it doesn’t need to, stopping too short at some lights, etc), but I did notice slightly smoother braking behavior on downhill stretches that end in a stop...
  32. T

    Elon: FSD Beta tweets

    11.3.4 installed earlier, coming from 10.69.whatever
  33. T

    Elon: FSD Beta tweets

    For what it’s worth mine still shows this recall, plus two other software related ones from 2022 which have been completed already.
  34. T

    FSD Beta v11.x

    Installing 11.3.4 now :cool: Finally
  35. T

    FSD Beta v11.x

    Everyone’s getting their personal build of v11. Get in line ;)
  36. T

    FSD Beta v11.x

    Burned my daily update check this morning … damn!
  37. T

    Elon: FSD Beta tweets

    Yeah, that's what I meant. Every release will have its own set of average behaviors, and they will persist until the next one. I don't think they're tweaking parameters on the fly, at least on the scale of wide beta releases.
  38. T

    Elon: FSD Beta tweets

    Same. There may be random improvements in behavior indirectly related to FSD (eg lane selection may occasionally get fixed fairly permanently) but every single bad driving behavior remains between releases, just waiting for the right dice roll to jump out.
  39. T

    FSD Beta v11.x

    Not the chosen one! Till the next wave we wait
  40. T

    FSD Beta v11.x

    About to burn my daily check 🤞
  41. T

    FSD Beta v11.x

    That happened to me on Saturday. After 3 re-checks it finally updated. I’m guessing a bug.
  42. T

    Elon: FSD Beta tweets

    Don’t think too hard about whatever Elon tweets. This “refinement” could be 11.3.4, 11.4, 12.0, or anything in between.
  43. T

    Elon: FSD Beta tweets

    Better question - “one more refinement” till what target is achieved exactly? We all know FSDb will forever need one more refinement :cool:
  44. T

    FSD Beta v11.x

    400+ pending on teslafi. Hopefully rolls out to the rest of us soon.
  45. T

    Autopilot nag gone??

    If only 10,000 FSD miles was a meaningful metric of any kind... It's not as if FSDb magically gets better after it is used 10k miles 🤔
  46. T

    FSD Beta v11.x

    Last few times I've gotten updates late in the day around Tuesday (usually after my last opportunity to test it on the road) so maybe they'll do another push soon :cool:
  47. T

    Rumor: HW4 can support up to 13 cameras

    Some possible confirmation of additional camera locations, at least on the upcoming model 3 refresh: https://www.notateslaapp.com/news/1255/exclusive-tesla-s-model-3-project-highland-exposed-what-s-changing Doesn’t add too much but suggests there’s a new bumper cam coming to the front and 2 new...
  48. T

    FSD Beta v11.x

    Guess v11 still does this: I see the same behavior with 10.69 at one intersection near me