sleepydoc
Well-Known Member
Here's are my overarching questions that no one has been able to answer -
- How is V11 better? How has it made any of the controls easier? Specifically, how is opening a sub menu to find what you need easier than having the items available on the main screen?
- How was having a full row of controls across the bottom of the screen instead of a bunch of blank space a problem, and how did the icons in the top interfere with using the screen at all?
- What's the point of hiding controls that you use while driving but then allowing 'customization' of the app tray with games that aren't available while driving?
- Tesla said they made an 'uncluttered' screen but essentially left large portions empty so they're never used. What's the point of having a large screen if you leave half of it blank?
- multiple destinations on the map are easier to use. (This has almost nothing to do with the interface, though)
- The automatic seat heaters are nice but only if you leave them on all the time. If you change from the auto setting (say because you want to save energy or the 'auto' setting didn't do what you wanted it to) it's more difficult.
- The various audio sources can be accessed directly - except you can only have a couple of sources available and if you tap one to access the audio controls then it switches to that source whether you want it to or not. There's also no unified audio panel like there was and in V10 you could easily leave the audio panel minimized across the bottom while using the map. So all in all some minor improvements for specific uses but regression in several others.
- The settings menu is better organized, but again, that's not something you should need to use while driving and it is also independent of the main driving interface.