pa28pilot
Member
Couple observations from my drives:
1. Poor lane selection in congested areas: when making a left or right turn at an intersection, if the lane has heavy/backed up traffic, it will attempt to go around them and fail the turn. it will literally stop and try to cut in front of all the cars waiting in the lane. seems like an easy fix if they can predict the lane they need to be in sooner(say 1000-1500ft before the intersection), and ease up on the passing slow traffic logic.
2. I haven’t had one pass in double/multiple intersections. If they’re both green or both red, the car navigates correctly. if the first light is green, and the second is red, the car will stop at the first intersectio. Seems as if the ap team has some stop light depth perception work to on stop lights.
3. right turn on red with an intersection that has double left hand turn lanes across from the car. It will not wait for the cars on the outer left turn lane.
4. poor lane selection and positioning on circular overpasses where merging is important(see image below). The car will get way to close to the right, super close to the wall and fail the merge.
all in all I’m very impressed with FSP beta 10.69.2.2 and the errors I found seem like easy fixes for the ap team.
1. Poor lane selection in congested areas: when making a left or right turn at an intersection, if the lane has heavy/backed up traffic, it will attempt to go around them and fail the turn. it will literally stop and try to cut in front of all the cars waiting in the lane. seems like an easy fix if they can predict the lane they need to be in sooner(say 1000-1500ft before the intersection), and ease up on the passing slow traffic logic.
2. I haven’t had one pass in double/multiple intersections. If they’re both green or both red, the car navigates correctly. if the first light is green, and the second is red, the car will stop at the first intersectio. Seems as if the ap team has some stop light depth perception work to on stop lights.
3. right turn on red with an intersection that has double left hand turn lanes across from the car. It will not wait for the cars on the outer left turn lane.
4. poor lane selection and positioning on circular overpasses where merging is important(see image below). The car will get way to close to the right, super close to the wall and fail the merge.
all in all I’m very impressed with FSP beta 10.69.2.2 and the errors I found seem like easy fixes for the ap team.