I probably fall under the more cautious category of FSD Beta users and I'm wondering if my expectation of offset distance from curbs, curbed "traffic islands," roadside brush and other obstacles is unreasonable.
By this what I mean is that when I supervise FSD Beta, I essentially want to have zero risk of the wheels clipping a curb, traffic islands in the middle of the road with curbs, and roadside brush that may scratch the side of the car.
When I drive the car manually, I don't just drive within 3 inches of a curb, traffic island or roadside brush but I give anything that can damage the car a healthy margin of space. I notice that FSD beta sometimes gets too close o curbs and road brush than what I'm comfortable and I disengage but I was wondering if there was any consensus on what FSD Beta should do?
Personally I wish FSD Beta would avoid coming too close to a curbs, traffic islands in the middle of the road, or roadside brush like a normal human driver would. When I see a curbed traffic island, I don't drive 4 inches away from it but give more space. Same goes for curbs, especially when turning, and roadside brush.
The other reason I want FSD Beta to offset a bit more and give more space, especially when road conditions allow the use of additional space, is that in case if the car gets too close to something I at least have some time to react. If the car is driving 4 inches away from a curb or traffic island, there's really no time to intervene and prevent damage to the car. I'm really not comfortable with the car driving 4 inches from a traffic island with a curb that can mangle and destroy both wheels and tires. I personally offset away from anything that can damage the car and most human drivers probably do the same.
I guess as vision is perfected more, I'll have more confidence that the car will not damage itself by driving over a curb but I'm not at that level of confidence yet.
I wish there was a setting to "Allow extra offset" from obstacles that would include curbs, traffic, island, and roadside brush.
The more I use FSD Beta, the more I wish there was more granular configuration options for individual parameters. This would be my ideal custom FSD Beta parameter configuration:
[Enabled] Extra offset space for curbs, traffic islands, and roadside brush.
[Enabled] Extra speed boost when merging.
[Enabled] Extra speed boost when traffic resumes.
[Disabled] Lane change without confirmation.
[Enable] Rolling stops (Reduce speed to 5mph or less before continuing, like all humans do)
[Enabled] Extra speed reduction when driving on narrow neighborhood roads
[Enabled] Stop short at traffic lights (I usually stop a bit short from traffic lights so that if a bus or large vehicle turns in front of me from the intersecting street, they have more space)
For most of these settings, there's really no right or wrong way per se but might be more determined by local driving culture and road layouts. Around where I live, Stopping short from a traffic lights I know really helps out large vehicles turning from the intersecting road and that's my preferred way to drive and be safe.
As they refine FSD Beta, I really wish they would allow us a bit more granular control over some of the parameters.
By this what I mean is that when I supervise FSD Beta, I essentially want to have zero risk of the wheels clipping a curb, traffic islands in the middle of the road with curbs, and roadside brush that may scratch the side of the car.
When I drive the car manually, I don't just drive within 3 inches of a curb, traffic island or roadside brush but I give anything that can damage the car a healthy margin of space. I notice that FSD beta sometimes gets too close o curbs and road brush than what I'm comfortable and I disengage but I was wondering if there was any consensus on what FSD Beta should do?
Personally I wish FSD Beta would avoid coming too close to a curbs, traffic islands in the middle of the road, or roadside brush like a normal human driver would. When I see a curbed traffic island, I don't drive 4 inches away from it but give more space. Same goes for curbs, especially when turning, and roadside brush.
The other reason I want FSD Beta to offset a bit more and give more space, especially when road conditions allow the use of additional space, is that in case if the car gets too close to something I at least have some time to react. If the car is driving 4 inches away from a curb or traffic island, there's really no time to intervene and prevent damage to the car. I'm really not comfortable with the car driving 4 inches from a traffic island with a curb that can mangle and destroy both wheels and tires. I personally offset away from anything that can damage the car and most human drivers probably do the same.
I guess as vision is perfected more, I'll have more confidence that the car will not damage itself by driving over a curb but I'm not at that level of confidence yet.
I wish there was a setting to "Allow extra offset" from obstacles that would include curbs, traffic, island, and roadside brush.
The more I use FSD Beta, the more I wish there was more granular configuration options for individual parameters. This would be my ideal custom FSD Beta parameter configuration:
[Enabled] Extra offset space for curbs, traffic islands, and roadside brush.
[Enabled] Extra speed boost when merging.
[Enabled] Extra speed boost when traffic resumes.
[Disabled] Lane change without confirmation.
[Enable] Rolling stops (Reduce speed to 5mph or less before continuing, like all humans do)
[Enabled] Extra speed reduction when driving on narrow neighborhood roads
[Enabled] Stop short at traffic lights (I usually stop a bit short from traffic lights so that if a bus or large vehicle turns in front of me from the intersecting street, they have more space)
For most of these settings, there's really no right or wrong way per se but might be more determined by local driving culture and road layouts. Around where I live, Stopping short from a traffic lights I know really helps out large vehicles turning from the intersecting road and that's my preferred way to drive and be safe.
As they refine FSD Beta, I really wish they would allow us a bit more granular control over some of the parameters.