Video #38 - Tesla - FSD Beta 10.8 - NE Minneapolis Test Loop (Night)
This video contains footage recorded on the evening of Christmas Eve 2021 of FSD Beta 10.8 driving me around a test loop that I came up with in Northeast Minneapolis. I will be doing this drive after each release with the goal of testing for improvements as well as regressions (daytime & nighttime). My current thoughts of FSD Beta 10.8 so far can be found here:
Positive / Improvements
01:04 - More Success w/ Engaging FSD in Driveway
02:06 - Possible Improvement - Better Positioning Before Turning However Increased Hesitancy Making Left Turn
02:36 - Persistent Mapping Issue - Car Incorrectly Attempts To Use Turn-Only Lane
03:08 - Persistent Mapping Issue - Planner Continues To Get Confused On This Particular Road
04:11 - Possible Improvement - More Confidence w/ Jaywalking Pedestrians
04:44 - Possible Improvement - Continued Improvement Of Previously Problematic 4-way Stop (10.6+)
05:25 - Persistent Issue - Car Continues To Stray Too Much Toward Center On Unmarked Road
05:47 - Confirmed Improvement - More Confidence w/ Previously Problematic 3-way Stop
06:46 - Car Doing A Great Job With Curvy Sections Of Road
07:17 - Persistent Issue - Car Tends To Stray Too Much Towards Center At Certain Spots
07:36 - Persistent Issue - Persistent Issue Where Car Does Not Stay Close Enough To Right Curb
08:05 - New Issue - Aggressive Throttle Input While Making Left Turn
08:29 - FSD Performing Smooth Left Turn
08:45 - Issue - FSD Not Being Aggressive Enough When Passing Cars That Are Parking
09:02 - FSD Again Doing A Great Job w/ Left Turn
09:29 - Confirmed Improvement - Car Does An Excellent Job Of Avoid Dead Space
09:52 - FSD Doing An Excellent Job Gradually Slowing For Late Turning Car
10:18 - New Issue - Car Incorrectly Positions Itself When Approaching Particular Intersection
11:19 - Issue - FSD Not Being Aggressive Enough When Passing Cars That Are Turning
12:26 - FSD Performing Yet Another Solid Left Turn
13:02 - Persistent Mapping Issue - Car Will Not Proceed On Green In Particular Spot
13:38 - Persistent Issue - Car Strays Too Much Towards Bike Lane
14:14 - New Issue - Excessive Brake Input When Approaching Intersection
14:57 - Disengagement - Navigation Fail On Driver’s Part
15:11 - Persistent Mapping Issue - Car Incorrectly Attempts To Use Right Lane (Parking)
16:28 - Persistent Issue - Car Carries Too Much Speed Into Right Turn After Cancelling Lane Changes
16:59 - FSD Doing A Great Job With Impatient Traffic
17:12 - Persistent Issue - Excessive Braking When Encountering Traffic Turning Right Into Oncoming Lane
17:25 - Issue - FSD Again Not Being Aggressive Enough When Passing Cars That Are Turning
18:09 - Disengagement - Avoiding Sink Hole As Somebody Hit Road Cone
18:19 - New Issue - More Excessive Brake Input When Approaching Intersection
18:45 - Confirmed Improvement - Car Again Does An Excellent Job Of Avoid Dead Space
19:41 - New Issue - Aggressive Throttle Input Again While Making Left Turn
20:29 - Persistent Issue - FSD Overly Hesitates At Particular Empty 4-way Stop
21:10 - Persistent Issue - Car Uses Too Much Of Road When Making Simple Left Turn
21:42 - Persistent Issue - FSD Overly Hesitates At Empty 3-way Stop
This video contains footage recorded on the evening of Christmas Eve 2021 of FSD Beta 10.8 driving me around a test loop that I came up with in Northeast Minneapolis. I will be doing this drive after each release with the goal of testing for improvements as well as regressions (daytime & nighttime). My current thoughts of FSD Beta 10.8 so far can be found here:
Positive / Improvements
- Improved Confidence When Turning Onto Busier Roads - The car seems to be more confident when turning left or right onto busy roads.
- Improved Car Positioning Before Left Turn - With FSD Beta 10.8 the car no longer positions itself into the oncoming lane while waiting to turn left onto 37th Ave NE.
- Merging - While merging was a big complaint of mine in FSD Beta 10.5 & 10.6 it looks to have been dramatically improved with 10.8.
- Jaywalking Pedestrians - The car seems overall more confident when interacting with pedestrians and no longer seems as eager to jam on the brakes.
- Better Path Selection On Tight Left Turns - The car is noticeably better at line selection on left turns with a late apex.
- Yield Behavior Before Turn Much Improved - The car does a much better job at smoothly yielding to approaching traffic by creeping forward until it is safe to turn. In previous builds the car would notoriously jam on the brakes and surprise following traffic.
- Faster Handling Of Traffic Light Transitions - FSD does a noticeably better job in 10.6 of handling traffic light transitions as it approaches an intersection.
- Behavior When Light Transitions From Yellow To Red - So far I haven't seen this issue return in FSD Beta 10.8 however more testing still needs to be done to consider it completely fixed.
- Noticeable Improvements w/ Several 3-way & 4-way Stops - At a few select 3-way & 4-way stops the car seems more confident and proceeds through them more quickly.
- Abrupt Deceleration When Approaching Slower or Turning Traffic - The car seems to be more jerky with brake & throttle inputs when approaching slower traffic. This seems like a regression and seems very similar to what I experienced with FSD Beta 10.3.1 & 10.4.
- Planner Behavior w/ Partially Snow Covered Roads - This was a previous complaint of mine with FSD Beta 10.5 & 10.6 however I have to do additional testing with 10.8 to see if this behavior is still present.
- Decision Making Re: Approaching Traffic - The car still seems to struggle with determining how fast oncoming traffic is accelerating and quickly making decisions on whether to yield or initiate a turn.
- Side Visibility With Approaching Traffic - While detection of laterally approaching traffic seems to have been improved in 10.8 it still remains a problem area for FSD Beta and requires further attention.
- Use Of Short Turn Lanes - I have yet to test this scenario in FSD Beta 10.8 so more to come on this.
- Transition From 1 to 2 Lanes - I have yet to test this scenario in FSD Beta 10.8 so more to come on this.
- Sweeping Lines - When turning left at a busy intersection, the car should avoid using a sweeping line and instead take a more point & shoot approach. Aligning itself to either the painted inside line or the curb would help make the car's intent more predictable.
- Wide Unmarked Roads - The car still likes to position itself in the center of wider unmarked roads even with oncoming traffic. If cars are not parked on the shoulder of the direction we are traveling the car should bias itself more towards the curb vs dead center in the entire road.
- Auto High Beam Usage - While it isn't quite as annoying as previous builds auto high beams still engages in urban areas where high beams should never be used.
- Some 3-way & 4-way Stops Still A Problem - At several 3-way or 4-way stops near my house the car will always overly hesitate even when there are no cars present (and visibility is clear).
- Out of date maps - Need I say more at this point?
01:04 - More Success w/ Engaging FSD in Driveway
02:06 - Possible Improvement - Better Positioning Before Turning However Increased Hesitancy Making Left Turn
02:36 - Persistent Mapping Issue - Car Incorrectly Attempts To Use Turn-Only Lane
03:08 - Persistent Mapping Issue - Planner Continues To Get Confused On This Particular Road
04:11 - Possible Improvement - More Confidence w/ Jaywalking Pedestrians
04:44 - Possible Improvement - Continued Improvement Of Previously Problematic 4-way Stop (10.6+)
05:25 - Persistent Issue - Car Continues To Stray Too Much Toward Center On Unmarked Road
05:47 - Confirmed Improvement - More Confidence w/ Previously Problematic 3-way Stop
06:46 - Car Doing A Great Job With Curvy Sections Of Road
07:17 - Persistent Issue - Car Tends To Stray Too Much Towards Center At Certain Spots
07:36 - Persistent Issue - Persistent Issue Where Car Does Not Stay Close Enough To Right Curb
08:05 - New Issue - Aggressive Throttle Input While Making Left Turn
08:29 - FSD Performing Smooth Left Turn
08:45 - Issue - FSD Not Being Aggressive Enough When Passing Cars That Are Parking
09:02 - FSD Again Doing A Great Job w/ Left Turn
09:29 - Confirmed Improvement - Car Does An Excellent Job Of Avoid Dead Space
09:52 - FSD Doing An Excellent Job Gradually Slowing For Late Turning Car
10:18 - New Issue - Car Incorrectly Positions Itself When Approaching Particular Intersection
11:19 - Issue - FSD Not Being Aggressive Enough When Passing Cars That Are Turning
12:26 - FSD Performing Yet Another Solid Left Turn
13:02 - Persistent Mapping Issue - Car Will Not Proceed On Green In Particular Spot
13:38 - Persistent Issue - Car Strays Too Much Towards Bike Lane
14:14 - New Issue - Excessive Brake Input When Approaching Intersection
14:57 - Disengagement - Navigation Fail On Driver’s Part
15:11 - Persistent Mapping Issue - Car Incorrectly Attempts To Use Right Lane (Parking)
16:28 - Persistent Issue - Car Carries Too Much Speed Into Right Turn After Cancelling Lane Changes
16:59 - FSD Doing A Great Job With Impatient Traffic
17:12 - Persistent Issue - Excessive Braking When Encountering Traffic Turning Right Into Oncoming Lane
17:25 - Issue - FSD Again Not Being Aggressive Enough When Passing Cars That Are Turning
18:09 - Disengagement - Avoiding Sink Hole As Somebody Hit Road Cone
18:19 - New Issue - More Excessive Brake Input When Approaching Intersection
18:45 - Confirmed Improvement - Car Again Does An Excellent Job Of Avoid Dead Space
19:41 - New Issue - Aggressive Throttle Input Again While Making Left Turn
20:29 - Persistent Issue - FSD Overly Hesitates At Particular Empty 4-way Stop
21:10 - Persistent Issue - Car Uses Too Much Of Road When Making Simple Left Turn
21:42 - Persistent Issue - FSD Overly Hesitates At Empty 3-way Stop