JohnnyEnglish
Member
Can also WAG acceleration maths using time instead of distance. Using SX's tlm data I get about 8.2 m/s2 (or .84g)
Its worth pedantic-izing that this is all average acceleration. Max instantaneous acceleration on landing burn is probably a good bit higher--maybe 2-3g's? Maybe a bit less? Not totally sure how quickly Merlin can throttle--that would be one of the limiting factors on max instantaneous acceleration (Newtie's 2nd, and all). Its also worth pointing out that the above calculations are the total vehicle acceleration--the free body diagram, if you will. The acceleration from the landing burn also needs to offset gravity, so the F=ma math from just the Merlin thrust would be ~1.84g.
Leveraging that to rathole on Moar Math, its interesting to note that a single Merlin's minimum thrust on a completely empty falcon first stage results in an acceleration of ~16.2m/s2, or ~1.65g's. Its not a super useful number other than the fun thought experiment of a hovering falcon first stage: This "thrust results in more than 1g" lower bound means that once a stage is below ~4% fuel load, which is about where minimum thrust = 1g, it cannot hover--it will start to go back up. Put another way, the stage can't simply hover indefinitely until its fuel runs out.
***FTR that's not factoring momentum--obviously if the thing is still falling at 4% fuel load its a different story
***Also FTR, and of course Good Math willing, that 4% fuel load represents about 125 seconds at minimum throttle
Wow, didn't expect my original post to generate this much comment
Thinking it through a bit more I guess that at the start of the landing burn (when the booster is in freefall) gravity is being offset by the drag, which will quickly reduce as the velocity decreases. Then the landing legs are deployed. Pretty complex, which is probably why it took SpaceX a few attempts to get it perfect.