(Started in a new thread to focus on constructive suggestions to improve UI rather than just complaints...)
Ok, so here is my list of things that I think need to be changed/improved in V11, and how I think they should be changed. Of course, this is just my personal opinion, but I've attempted to integrate in some of the issues raised generally in some of the threads here. Also, this is purely aimed at M3/MY, obviously with the different screens MS/MX will differ somewhat.
Basic UI Panel Layout
I'm assuming we keep the basic split screen with "cars-eye view" on the left and map on the right (for left-hand drive cars, but most items mirrored for RHD cars). I'll also assume that you can do the new V11 swipe to expand the cars-eye view to full screen and back again (I think this will ne necessary as FSD gets closer to release).
There should be three basic sets of control panels, each associated with "fixed" buttons on the bottom toolbar (that are always present):
This simple layout is aimed at new users. The focus is on logical layout with as few "secret tricks" as possible to allow "sit and drive" (especially good for Hertz renters etc!).
Panel Details
All the panels share the same basic layout .. a pop-up that covers the map (but not the cars-eye view, meaning Comfort panel gets a new layout) with tabs in a column on the left. Each panel can be fully open (showing all controls), or partly open (just a thin bar along the bottom, like the Music panel did in V10), showing basic controls (so Driver panel can show stuff like wipers, Entertainment can show stuff like stop/play/volume, and Comfort can show heat seaters etc). These can of course also pop-up automatically in response to e.g. pressing wiper button or operating the left scroll wheel to change volume.
Panels should follow the V10 "low-density" control layout where possible, and use consistent UI conventions (not the mix of blue and gray for selected as present). Control buttons should be large with decent "dead areas" to avoid false selections. Control outlines should be designed for readability (higher contrast than the current light-gray on white nonsense).
Top Status Bar
The various items across the top status bar are informational, and not controls (with a few special cases, noted below). However, each control can be tapped to change the format. So you can tap the battery icon to change between percent/miles, or the clock icon to change between 12/24 hour format, the outside temp between F/C degrees, speed buttons to switch between MPH and km/h etc. Note that each of these choices can also be made on the appropriate UI panel .. tapping them is just a shortcut.
Technical status like BT, WiFi, driver profile etc stay in the Driver panel as per V11. However, when getting in the car, the Driver profile appears as a pop-up allowing quick access to driver profiles (but this vanishes when the car is put in drive/reverse).
Favorites
Each tab in the panels, and many of the individual controls (e.g. seat heaters, wiper speeds etc) should have a small "star" (aka favorite) icon next to them. While the car is parked (and only then), tapping this icon will add (or remove) the control or panel tab to the bottom toolbar, allowing direct access to the desired control or panel tab. These favorite buttons should be "smart", and not only access the function but show its current state (e.g. seat heater on/off etc).
The car should probably ship with a set of default favorites (seat heaters, back/front defoggers etc).
Individual Items
Some items need to be moved as they are not logically placed:
I've not addressed popups here .. they are currently a mess, and can cause confusion between convenience popups (wipers), warnings (seat belts) and assists (blind spot cameras). This clearly needs addressing, but perhaps another day
Ok, so here is my list of things that I think need to be changed/improved in V11, and how I think they should be changed. Of course, this is just my personal opinion, but I've attempted to integrate in some of the issues raised generally in some of the threads here. Also, this is purely aimed at M3/MY, obviously with the different screens MS/MX will differ somewhat.
Basic UI Panel Layout
I'm assuming we keep the basic split screen with "cars-eye view" on the left and map on the right (for left-hand drive cars, but most items mirrored for RHD cars). I'll also assume that you can do the new V11 swipe to expand the cars-eye view to full screen and back again (I think this will ne necessary as FSD gets closer to release).
There should be three basic sets of control panels, each associated with "fixed" buttons on the bottom toolbar (that are always present):
- Driver (Car icon, on far left to be close to driver) Access to all driving-related controls.
- Entertainment (Music Note icon on left, Volume Control icon on far right) Access to music, games, toys, and video streaming.
- Comfort (Temperature display/icon on left and right) Access to HVAC, heat seaters, window controls (child locks) dog mode, camp mode etc.
This simple layout is aimed at new users. The focus is on logical layout with as few "secret tricks" as possible to allow "sit and drive" (especially good for Hertz renters etc!).
Panel Details
All the panels share the same basic layout .. a pop-up that covers the map (but not the cars-eye view, meaning Comfort panel gets a new layout) with tabs in a column on the left. Each panel can be fully open (showing all controls), or partly open (just a thin bar along the bottom, like the Music panel did in V10), showing basic controls (so Driver panel can show stuff like wipers, Entertainment can show stuff like stop/play/volume, and Comfort can show heat seaters etc). These can of course also pop-up automatically in response to e.g. pressing wiper button or operating the left scroll wheel to change volume.
Panels should follow the V10 "low-density" control layout where possible, and use consistent UI conventions (not the mix of blue and gray for selected as present). Control buttons should be large with decent "dead areas" to avoid false selections. Control outlines should be designed for readability (higher contrast than the current light-gray on white nonsense).
Top Status Bar
The various items across the top status bar are informational, and not controls (with a few special cases, noted below). However, each control can be tapped to change the format. So you can tap the battery icon to change between percent/miles, or the clock icon to change between 12/24 hour format, the outside temp between F/C degrees, speed buttons to switch between MPH and km/h etc. Note that each of these choices can also be made on the appropriate UI panel .. tapping them is just a shortcut.
Technical status like BT, WiFi, driver profile etc stay in the Driver panel as per V11. However, when getting in the car, the Driver profile appears as a pop-up allowing quick access to driver profiles (but this vanishes when the car is put in drive/reverse).
Favorites
Each tab in the panels, and many of the individual controls (e.g. seat heaters, wiper speeds etc) should have a small "star" (aka favorite) icon next to them. While the car is parked (and only then), tapping this icon will add (or remove) the control or panel tab to the bottom toolbar, allowing direct access to the desired control or panel tab. These favorite buttons should be "smart", and not only access the function but show its current state (e.g. seat heater on/off etc).
The car should probably ship with a set of default favorites (seat heaters, back/front defoggers etc).
Individual Items
Some items need to be moved as they are not logically placed:
- The "Pedals & ... " tab in the Driver panel should be renamed "Driver Setup". It's a stupid name atm.
- The Steering and Wing mirror adjustment buttons should move to "Driver Setup" panel (out of Quick Controls). This groups all items that should only be done when parked into a single tab.
- The front/rear defrost buttons should move to the Quick Controls tab in the Driver panel. (They do NOT belong in comfort, they are nothing to do with comfort, the fact that they are implemented as heat is irrelevant.)
I've not addressed popups here .. they are currently a mess, and can cause confusion between convenience popups (wipers), warnings (seat belts) and assists (blind spot cameras). This clearly needs addressing, but perhaps another day