so she notices the difference (that's a compliment BTW).
Oh, she definitely does, and she does appreciate that.
There have been many helpful suggestions here that perhaps I should just start driving poorly.
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so she notices the difference (that's a compliment BTW).
For example I've had 0 cases ever, in over 10,000 miles on AP, of "phantom" braking where it slowed down with nothing on the road nearby.
Perfectly said.The guy who is adding a game to a UI menu has nothing to do with the operational parts of the TACC/EAP/FSD code.
It'd be like saying "Instead of polishing that floor at the hospital that janitor ought to be removing a tumor from someone".
Both guys work at the hospital, but they don't do each others jobs.
I don't understand at all why this would make any difference. Presumably it slows exactly as much as it decides it needs to slow, using whatever means it has at its disposal. If not, I have no idea what Tesla is doing.
Not saying it doesn't happen...just can't see how it would make any sense. It really bakes my noodle.
Perfectly said.
I'm stealing your words; that is going to be my new boiler plate reply every time someone throws up (and I mean the puking meaning here) yet another post about, "waaaaaah! Dev's sHuLd B FiXiNg FsD noT wRiTiNG GamES!" Every time I read one of those posts, I lose brain cells. And I just don't have that many left to spare.
I missed that one, darn it.So no love for my version with the bartender cooking meals at a restaurant
Edit: Things my wife said about Navigate on Autopilot tonight
To me, "Off Ramps" is NoA not AP/AutoSteer
AutoSteer (i.e. holding a lane on the highway) is fine. Merging, Ramps, is all NoA and is horrible.
And anything off the highway is not officially supported.
I agree lane Splits are a problem even with AutoSteer. I think that's well understood and why you have to watch it.
If it's 3 lanes or more I try to cruise in the 2nd lane to avoid most lane marking issues, but that does not cover them all.
Perfectly said.
I'm stealing your words; that is going to be my new boiler plate reply every time someone throws up (and I mean the puking meaning here) yet another post about, "waaaaaah! Dev's sHuLd B FiXiNg FsD noT wRiTiNG GamES!" Every time I read one of those posts, I lose brain cells. And I just don't have that many left to spare.
I never use NoA. The off-ramp dives I'm referring to happen on Autosteer. I've seen enough weirdness on Autosteer that I have completely avoided NoA. Autosteer is certainly very useful, it makes trips much less tiring, but vigilance is mandatory.
Except it’s a rather poor comparison. Both surgeon and janitor perform a critical role for the hospital, allowing it to perform its primary function. The “add-a-game guy” is not mission critical to Tesla but does use precious resources that cannot be spend on developing FSD.
Some of my complaints listed wouldn’t exist if I didn’t use on streets, so that’s on me. But I can’t imagine waiting until FSD finally arrives in another year or two before using on streets.
— Centering itself between lane markers no matter what is happening with traffic next to me or road condition in my lane is a huge limitation.
— Sudden jerky decelerations on streets when someone turns safely in front of me is another.
—All of the beeps when engaging and disengaging, especially when I must disengage at stoplights.
My wife is looking for a new job and one of the companies will require a great deal of driving, so she's interested in buying a car with limited assistance (adaptive cruise control and emergency braking). She also gets car sick if there is the slightest jerkiness in acceleration/braking. It doesn't sound like Tesla has made any improvement in these functions since the model 3 was introduced (and I canceled my reservation), which eliminates the Model 3 from consideration. Someone mentioned a 'chill' mode eliminated the jerking. Anyone else have this experience?
Except, he doesn't.
Because they don't have an "add a game guy"
They have a "guy who does the user interface" who once every few months might spend 10 minutes adding a game to the UI menu.
Just as the hospital doesn't have a "guy who cleans up vomit specifically in the morgue bathroom" they have a janitor who does a ton of other stuff 99% of the time and once in a while also does that thing.
It doesn’t matter if it’s a designated job/role. The point is that the non critical activity of adding a nice to have feature (game) takes up resources that cannot be spend on need to have functionality such as FSD.
As for the time aspect, keep in mind that the impact of adding a game is significantly more than one-time 10 minutes (or even a day), Not only does the game need to be developed / ported, it requires testing implementation / integration and needs to be maintained. The game and its integrations now also needs to be tested for compatibility before every system update (of which Tesla has quite a view year I believe). Ergo, the game consumes resources (in past, present and future) that will not be available for other activities (such as FSD).
My wife is looking for a new job and one of the companies will require a great deal of driving, so she's interested in buying a car with limited assistance (adaptive cruise control and emergency braking). She also gets car sick if there is the slightest jerkiness in acceleration/braking. It doesn't sound like Tesla has made any improvement in these functions since the model 3 was introduced (and I canceled my reservation), which eliminates the Model 3 from consideration. Someone mentioned a 'chill' mode eliminated the jerking. Anyone else have this experience?
If you keep your cars a long time like I do, you will probably get a really cheap offer to add FSD when it is finally available. (I bought for $2000 during the last “sale,” but admit waiting would have probably been smarter.) And your EAP is much better than the current AP. Not having the lane change functionality would suck.Not just your wife. I say that while I’m the driver! I wish I didn’t waste $5k on EAP.
Yes, the Model 3, or at least MY Model 3, exhibits the ever-annoying phantom braking presumably caused by glitches in the traffic-aware cruise control (TACC). This has not gone away even in v32.2.2, my current version of the firmware. I so wish I could disable the traffic-aware part and just have plain old cruise control. You can get that with a Model 3 just don’t order add-on driving enhancements like EAP which all include TACC. Braking is jerky if you’re not used to high levels of regeneration, and that can be mitigated by reducing regen. Acceleration jerkiness is caused by the driver, not the vehicle.My wife is looking for a new job and one of the companies will require a great deal of driving, so she's interested in buying a car with limited assistance (adaptive cruise control and emergency braking). She also gets car sick if there is the slightest jerkiness in acceleration/braking. It doesn't sound like Tesla has made any improvement in these functions since the model 3 was introduced (and I canceled my reservation), which eliminates the Model 3 from consideration. Someone mentioned a 'chill' mode eliminated the jerking. Anyone else have this experience?