I'm on V9 (2018.39.7 9736c9b) and I've been experiencing intermittent audio glitches ever since.
The entire audio stack cut out (usually with some static distortion as it cuts out -- think of someone pulling a 3.5mm out of a jack while actively playing off that input, that's sort of what it sounds like). I do not think this is a bluetooth issue because when I say the entire audio stack cuts out, I mean it. Turn signal and other auditory indicators are also affected.
It usually comes back on its own in ~10-15 seconds, but there was one instance where it didn't come back for about a minute. My remotely educated guess here is that whatever daemon they are using to serve the sound (going to guess PulseAudio) is crashing/segfaulting and the init system is restarting the process. Again, this is pure speculation.
Has anybody else experienced this? I've tried a soft reboot so far, not a hard reboot (though I doubt it will help, seems to be a bug in this release).
FWIW, I'm using an iPhone X (haven't tried repairing yet, though again doubt that will help as I suspect it's an issue with the system's audio stack not the bluetooth stack). Have also experienced this with a friend's phone connected and playing audio (also an iPhone X).
(have also submitted a bug report via voice control)
The entire audio stack cut out (usually with some static distortion as it cuts out -- think of someone pulling a 3.5mm out of a jack while actively playing off that input, that's sort of what it sounds like). I do not think this is a bluetooth issue because when I say the entire audio stack cuts out, I mean it. Turn signal and other auditory indicators are also affected.
It usually comes back on its own in ~10-15 seconds, but there was one instance where it didn't come back for about a minute. My remotely educated guess here is that whatever daemon they are using to serve the sound (going to guess PulseAudio) is crashing/segfaulting and the init system is restarting the process. Again, this is pure speculation.
Has anybody else experienced this? I've tried a soft reboot so far, not a hard reboot (though I doubt it will help, seems to be a bug in this release).
FWIW, I'm using an iPhone X (haven't tried repairing yet, though again doubt that will help as I suspect it's an issue with the system's audio stack not the bluetooth stack). Have also experienced this with a friend's phone connected and playing audio (also an iPhone X).
(have also submitted a bug report via voice control)