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This is also why the cars behind you where the most powerful radars are located are dancing the most. not.It's pretty simple actually. When moving, the radar system can calculate the velocity (speed + direction) of all the cars near you pretty easily. So when it renders the car, it renders which way it faces.
When standing still or at low speeds, the radar velocity isn't really a thing. So the cameras also calculate velocity of cars. You'll find that the dancing is very close to the frame rate of the camera.
This is also why the cars behind you where the most powerful radars are located are dancing the most. not.
The ruth is they all dance, back and front.Please learn to read? I specifically said the cars that dont have good information for velocity (aka arent measured by the radar counts too) are the ones that dance.
Behind you is the one repeater camera and that's it. Makes sense that at a stop velocity direction bounces around
The ruth is they all dance, back and front.
Not sure about your car, ut on my car there are three cameras looking back: two repeaters and the backup cam. Velocity does not play a role there all that much either, it's the car orientation detection by visual means. there are plenty of examples of cars doing 360 degree rotations driving by.
NN outputs orientation (in the form of a 3D bounding box with different car sides clearly marked as front, back left and right) based on camera images.Any intuition on how the orientation is being calculated?
I imagine it's not doing the equivalent of "Does this end look like headlights? Does this end look like taillights?" but rather "Cars are longer than they are wide, so the short side of the rectangular prism headed towards me must be the front." So the 360 spins could be explained by the system seeing a shape approaching it, estimating the length and width, and that estimate changing as more information is added.
NN outputs orientation (in the form of a 3D bounding box with different car sides clearly marked as front, back left and right) based on camera images.
Seen plenty of jitter (you can see that quite a bit in my videos). Add in some smoothing and other logic and you'll probably get the dancing we all can see on the IC.Got it. Have you seen the bounding boxes spin like they do on the UI? Or is the UI doing some sort of interpolation when the boxes jitter?