I started with an internal support group doing CAD/CAM stuff because in college I had implemented a drafting system with hidden line removal in one semester (as a result of taking a drafting course in college for an easy A, which the instructor wasn't going to tolerate). Very advanced for its time. It was a terrible implementation that didn't always work, but it did get me a job at a time when jobs were hard to come by. My entire career was a series of unlikely events.What did you work on in your tenure there?
Our first big package was called CAMPS, a system to move assembly line workers from sheets of paper to VT125 terminals. Text and graphics - at the same time! Ah, those were the days. The editor was designed along the same lines as EDT. I get giddy just thinking about the way things were back then. So primitive. So wonderful.
We also did a lot of software libraries for various things that were useful for new CAD/CAM products. I found out that most people cannot design a good software library, but there were some real masters at DEC.
Then it was on to desktop publishing, working on DECwrite, the equivalent of Microsoft Word. More stories there. DEC decided to buy a WYSIWYG desktop publishing package instead of building one from scratch, mostly to get a WYSIWYG formatter going right away. We bought a package written by a single engineer who was a Scot. When he showed up to instruct us on the design of the software, he was in a kilt. He figured we should get the full treatment. We had a team of a dozen engineers working on that thing for a couple years to get it up to the level of a full product. I did embedded images, the automated document index stuff (hello there, Chicago Manual of Style), session journaling, session recovery (which was awesome for users reporting bugs) and some other stuff.
There are a few mentions of DECwrite left on the web. None of CAMPS. The flight simulator was called VAX FLIGHT or DEC FLIGHT, so it's pretty impossible to find mentions of it today.
Oh, hey. Here are some screenshots from the flight simulator. The page is from 1998. So many more fun memories. Note that the simulator was multiplayer (including combat with guns and missiles), and it got good frame rates, especially once VAX workstation CPUs got beefed up (100+ by the end). No GPUs. We had everything in that. Cars, boats, planes, rockets, you name it.
We may have been in the ZKO cafeteria at the same time somewhere in there. Thanks for reminding me of the site designations.Mostly stationed in ZKO and LKG and a bit in MKO