To a point.
There's some common design patterns, there are established rules for information presentment, specific guidelines for touch target sizing, typography, color, contrast, etc. Plus, everyone has a different priority, i.e., viz vs. nav vs. audio vs. car instrumentation, you have to be careful to avoid a "design by committee" product, especially in the aesthetics (which are so highly subjective, aforementioned "rules" notwithstanding ...)
But at any rate, one of the difficulties is balancing a decent information density for a vehicle - while providing sort of visual compartmentalization / some layout "breathing room" and usable-while-drive controls. Oh, and consistency, i.e., don't have touchable icons, but sometimes labels, but sometimes buttons - since you're dealing with a lot of information, that needs to be easily parsed while operating a vehicle.
(FWIW, I'm a dev/architect going on, well probably more years than you are old
Oh yeah AND GET OFF MY LAWN! )