I don't know if others feel this way, but I find it annoying the way some "buttons" denote action they will do and some denote the current "toggle" state of the item.
Take for instance this screen:
One way I can interpret the above is:
"My Frunk is OPEN!"
&
"My Trunk is OPEN"
&
"My car is locked and I should press the unlock button to unlock it!"
But that would be wrong.
Is it just obvious to everyone else that "Frunk OPEN" means "Open the Frunk" ? And the unlock button is the current "state", not what it will do if you press it to lock the car?
I wish the above said:
"OPEN the Frunk"
"OPEN the Trunk"
"LOCK the Car"
Instead of what it has there now...
Take for instance this screen:
One way I can interpret the above is:
"My Frunk is OPEN!"
&
"My Trunk is OPEN"
&
"My car is locked and I should press the unlock button to unlock it!"
But that would be wrong.
Is it just obvious to everyone else that "Frunk OPEN" means "Open the Frunk" ? And the unlock button is the current "state", not what it will do if you press it to lock the car?
I wish the above said:
"OPEN the Frunk"
"OPEN the Trunk"
"LOCK the Car"
Instead of what it has there now...