super-useful additional data about what the road is doing and what it means.
giving them commands to override their normal programming,
No where near FSD, but tinkering with simple autonomous model vehicles was quite a challenge to find a sweet spot between one perfect, universal and infallible sensor (type) that could provide adequate data, and adding more and more sensors to give a more accurate and complete data set to work with.
Basic positioning could be done with a mix of dead reckoning and several beacon / grid / GPS type solutions, but interacting with a changing environment of random objects and obstructions usually had many edge cases that would not detect reliably. As soon as you have inputs from multiple sensors especially when trying to deal with hard to handle edge cases the problem becomes what to believe. You only add a sensor (like map input) if you feel the cost and dependability make it worthwhile to get a more trustworthy input for a particular edge case.
trusts the human command over its own senses
It's like FSD Beta is driving the intersection for the first time every time.
Not unreasonably, the human was given ultimate authority, which makes sense when the autonomous control has failed to find a solution.
The 'very first time' effect feels to me like a battle of conflicts being hammered out each time and it only takes a knife edge difference to drive the outcome in a different direction.
a car cannot rely on having an exact map of that particular intersection.
If vision only and the AI / NN was infallible, then there would be no need for alternative ways to try and reach a solution - human or other (hd map). As soon as you acknowledge other inputs could be needed, then you have to arbitrate, and ultimately give one sensor / control priority.
Other than the arbitration going round in circles and fighting between alternatives, you still end up either shutting down or trusting your most trusted input / control.
Are these or equivalent issues present in FSD? It feels to me that they could well be. If VO works.... which it needs to, then radar should be superfluous. However, radar does certain things well most of the time ... to the extent that the functional loss of deleting radar could possibly be made up for by not having to arbitrate between VO and Radar views of certain scenarios.
Even with more sensors, you can still get incorrect / misleading data. Is this why (may be secondary reflected) radar point clouds (say from overhead gantry sign) combined with a shadow on the road in the direction of travel could add up to braking for a non existent object?
Not hd maps, but similar issue to decide between speed sign and map data speed limits. Which to act on? And how to differentiate between temporary construction speed limit sign, poorly positioned speed limit for nearby street, map speed data for over / underpass.