EVNow
Well-Known Member
Chuck's stance (which I agree with) is that it's fine for the car to be center-biased when there's no one around, but move over as as soon as an oncoming car is detected, and move over when approaching an intersection where you have to stop; otherwise you are blocking others trying to turn onto your road.
Personally, I would like to see FSD Beta just stick to the side. In some of my rides, the car will go back and forth because it will center itself, then move over when there is a car, then center itself when the car passes, then move over again when the next car comes etc... It would be smoother if it just stayed to one side.
I think you guys have more unmarked roads than we have here. Most of the unmarked roads here are local roads with little traffic but a lot of parked cars.
So, the default logic changes. Better to stay towards the center if you have a lot of parked cars - otherwise you have to wave in and out.
So, I’d say the logic should be to stay towards the edge if there are no parked cars. If a car comes from the other direction, always move to the side after passing any close by parked cars.
BUT, we are just talking hard coded rules - they have to translate this to costs associated with various paths such that the optimum path results in the behavior we want. Not that simple.