No, you made the claim the cloud is viable .. you go show your calculations that it IS viable.Lets see your calcs about the cloud not working in this context.
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No, you made the claim the cloud is viable .. you go show your calculations that it IS viable.Lets see your calcs about the cloud not working in this context.
My thoughts listed were in reference to the specific failure.No, you made the claim the cloud is viable .. you go show your calculations that it IS viable.
No, I'm not in attack mode, I'm waiting to see what you suggest as a viable methodology...My thoughts listed were in reference to the specific failure.
If you weren't in attack mode here are some clues about the context:
... can handle this type of situation?
... why it didn't work here. etc...
(moderator edit) Are you suggesting my thoughts are not viable in the given context? If so, why?No, I'm not in attack mode, I'm waiting to see what you suggest as a viable methodology...
(moderator edit) Are you suggesting my thoughts are not viable in the given context? If so, why?
So, you are saying “cloud NN” only when the car is moving very slowly ?Lets see your calcs about the cloud not working in this context.
Just an idea. As other have suggested, perhaps a bad idea. When is odd objects detection most needed? Since a freeway is controlled and doesn't allow pedestrians and other traffic, one can theorized it is less needed when a car is moving very fast. In residential neighborhoods, 25 mph, one can think almost anything can happen. For example google published a video of a lady in a wheelchair chasing a duck. Also in the context was a parking lot. How fast can cloud network respond? It would just be another avenue to help. Multiple ways are needed for fault tolerance. If a car doesn't understand what is in front of it, it makes sense to slow down or even stop and analyze the situation carefully. Seems to me a cloud NN could work well in this case.So, you are saying “cloud NN” only when the car is moving very slowly ?
How do you train a neural network to know what it doesn't understand? I suppose the orange netting might lower the confidence that the path in front of the car is "drivable space" but reacting to that is how you get phantom braking.If a car doesn't understand what is in front of it
Here's a similar example in a Waymo though It seems like this obstruction might be easier to detect. The car gets confused and then requests remote assistance.I wouldn't be surprised if Waymo already has this implemented.
Also as I mentioned earlier, having a depth map of the scene helps with knowing there are obstructions in the path. Did Karpathy say depth map was easy using deep neural networks? I disagree that it is easy in a reliable fashion. Much easier if you have hardware helping you like low cost dual pixel pdaf. Works surprisingly well on things like gates with vertical bars that Elons says is difficult. The default pdaf setup only works on vertical edge detection.How do you train a neural network to know what it doesn't understand? ...
ROFLWhat's the matter with you guys, don't you know (moderator edit). Are you some kind of (moderator edit) (moderator edit) (moderator edit)? Not only that (moderator edit) (moderator edit). I can't believe you're so (moderator edit)! Why don't you (moderator edit).
I think the proper way to say that is RO(moderator edit)L......we don't use the F word........ROFL
That’s not what Elon was saying. Basically once the NN has placed the road surface in 3D space, it can deduce bumps and debris on the road using another NN trained for that task. This wont tell the car what the bump is (object), just roughly what its severity is (height and size/location). But this is a special case and cannot be applied to arbitrary pixels, and certainly not to deduce depth. Gates and barriers (e.g. at a parking lot) thus need the full NN object treatment to be handled correctly, and they are hard since they often “float” in the FOV.n other words you train a neural network (different than main NN), to detect obstructions in your path using pixel mapping techniques that map pixels to locations / depth in the scene. If the pixel(s) are in your way, that is a problem. The NN doesn't understand what the pixel is, it just knows it is an obstruction.
Yes, this may result in more phantom braking. For example will the car slow down for insects, birds, dirty air, an empty bag flying in the air.
You mean that I can't write, "floor you"?I think the proper way to say that is RO(moderator edit)L......we don't use the F word........
Is it still 80 mph? I thought that someone posted that it is now 90 mph, but now I can't find the post.Oh, and being FSD-beta limited to the posted speed limit of 80 mph is a bit disconcerting, to say the least.
I'd be floored if you did.......You mean that I can't write, "floor you"?
Last I checked, a few days ago, NOA on FSD-beta was limited to 80 mph. I'm still on 10.10.2 so there's that. If the new 10.11.2 changes that to 90 mph I will be pleased.Is it still 80 mph? I thought that someone posted that it is now 90 mph, but now I can't find the post.