JeffK
Well-Known Member
You still refuse to read anything we keep writing haha. We are saying HUD + AR not HUD and not any old AR.... HUD + AR.I notice HUD's are not in there. And they were around before the term AR was coined.
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You still refuse to read anything we keep writing haha. We are saying HUD + AR not HUD and not any old AR.... HUD + AR.I notice HUD's are not in there. And they were around before the term AR was coined.
If the HUD only displays information that is independant of the view (speed, time etc) then that is not AR. AR has information overlaid on the view that is dependant upon it. This includes outlining of flagged items, direction symbols over laying a lane, etc.I know what a HUD does, that is not the question. Do you think a simple HUD is AR?
Yes. AR is Augmented Reality. The HUD display is augmentation. Reality is what you see through the windshield.I know what a HUD does, that is not the question. Do you think a simple HUD is AR?
I disagree. A simple overlay is not AR. It's just a see through display.Yes. AR is Augmented Reality. The HUD display is augmentation. Reality is what you see through the windshield.
Some here think plain old HUD is AR.You still refuse to read anything we keep writing haha. We are saying HUD + AR not HUD and not any old AR.... HUD + AR.
I agree with this for the most part. Others here do not.If the HUD only displays information that is independant of the view (speed, time etc) then that is not AR. AR has information overlaid on the view that is dependant upon it. This includes outlining of flagged items, direction symbols over laying a lane, etc.
Point accepted. Then, since we can't change the reality we see, the definition depends on what the HUD is displaying. Along the continuum from the simple to complex stuff it could display, what defines the transition point between being an "overlay" to being "AR"?I disagree. A simple overlay is not AR. It's just a see through display.
Does anyone else think a HUD is a very complicated way to solve a simple problem?
That is a good description, I agree with that.Point accepted. Then, since we can't change the reality we see, the definition depends on what the HUD is displaying. Along the continuum from the simple to complex stuff it could display, what defines the transition point between being an "overlay" to being "AR"?
Proposal: If the HUD is displaying graphics or other information that align with the reality seen through the windshield (e.g. outlining the lane to take for an upcoming exit), then it's AR. If it's displaying information that is just for information-sake (e.g. your current speed), then it's a HUD.
That work?
Does anyone else think a HUD is a very complicated way to solve a simple problem?
Robin
Not many TV's are buried in a bouncing box with multiple mirrors required to exit the image intact, configured correctly, in the right place for the viewer to see, bright enough for high ambient light levels and crisp to the eye day or night.Nope, just the difference between projection TV and panel TV. Neither is much more complicated than the other.
Thank you kindly.
Some here think plain old HUD is AR.
At the end of the day Tesla is going to have to throw in a few more bells and whistles into the HUD than a boxed car or a warning sign to market it as AR. Just meeing the bare minimum definition ain't going to cut it.
Have a 2004 Toyota Echo with center instruments, never been a problem, only took long enough to get out of the dealer parking lot for it to be second nature.