HankLloydRight
No Roads
Did they learn NOTHING from the Y2K fiasco? Kids these days...
Oh please, they weren't even born in Y2K.
That's like saying to us "Remember the Alamo"!
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Did they learn NOTHING from the Y2K fiasco? Kids these days...
I noticed a subtle change in the IC animation with 17.4.14. In addition to the cars directly in front me showing a relative angle (which appeared with the first 8.0 builds), cars in the adjacent lane are also doing this. Specifically, I was at a T intersection, stopped in the left turn lane. Traffic in the right lane was flowing and making a right turn. The animation in the display was tracking the angle of the cars as they turned. While it is possible that this has been around for a while and I just missed it, but I would be surprised because the effect is quite eye catching.
Thanks, Marc!
And please don't waste any time looking through an old manual for this. The above is great info! And I think you are correct on all of it!
Edit: Just realized the one thing you left out was what we were trying to figure out, which was what the right display showed DURING the call, if no buttons were being pushed. Do you happen to remember that?
I'm pretty sure it showed the caller's name (or number if not in contacts), a call counter in minutes:seconds, and a single button labeled "Call Options". Which is why the manual said to tap the scroll wheel once to "display call options that allow you to perform an action on the call".
I had an opportunity to check this out today (in the parking deck). Yup, works perfectly on 7.1.
View attachment 213049
Thanks! If you select "Call Options", can you please remind us what options show up exactly?
Ok, I cracked a little bit more of the build number components.
Up until now, it does appear that the second number was "week number" of the build release. But if you think about it, that would definitely cause collisions across years! (i.e. a new build released the same week as a prior year) . So I went back to look at what happened between 2015 and 2016, and why there aren't any collisions.
Turns out they moved to the "week#" starting in 2016. So, duh, that's going to break in 2017.. which is why they moved from "2.x.y" for all previous builds to a "Year.Week.Sequence" scheme.
Ditto
More specific please. Which update is "this update". TuneIn working fine for me on 2.52.22.This update broke my Tunein...anyone else? Two reboots and it just keeps saying "loading error" on any selection I make.
I have been noticing more loading errors with Tunein on 17.4.14. Specifically once it has a loading error it stays in this state for a bit. Happened to me once yesterday and once today. Trying to manually advance to the next song (which was my usual fix on prior releases) nor selecting a different stream does not help. For me streaming recovers on its own after a few minutes. Yesterday I tried a reboot with no immediate effect. Today I did nothing.This update broke my Tunein...anyone else? Two reboots and it just keeps saying "loading error" on any selection I make.
I have been noticing more loading errors with Tunein on 17.4.14. Specifically once it has a loading error it stays in this state for a bit. Happened to me once yesterday and once today. Trying to manually advance to the next song (which was my usual fix on prior releases) nor selecting a different stream does not help. For me streaming recovers on its own after a few minutes. Yesterday I tried a reboot with no immediate effect. Today I did nothing.
In both cases it seemed like the 3G signal strength was registering as zero, although both times I was in places where I typically have good signal. Moreover, today I was sitting in traffic when the problem occurred and I had probably moved no more than 50 feet before streaming started working again. Since you have newer 4G hardware, I am guessing the problem is slightly higher in the communications stack and not actually with the phone network connection.
Agreed there has been more of a problem in recent builds, but advancing to the next song or selecting another stream usually resolved the problem for me. With 17.4.14 it becomes a solid failure that lasts for several minutes before apparently resolving on its own. (In the couple of cases so far, I haven't been patient enough to see if it really clears up with absolutely no action on my part.)TuneIn has had loading errors for a few versions now in my car. Really do not think it is 100% new in the last 2 versions...
Tesla Firmware Upgrade Tracker Web App is always a great place to check.Has anyone gotten a firmware update after 2.52.22? I have a a P90DL with lots of Ludicrous Launch Mode uses. I'm hoping the software update fixes the Countergate issue. I got a software update notice 2 days ago.
The best thread to check is the "counterfate" thread you cross posted this post from. @Tech_Guy had a recent update but it didn't fix the problem. Like I said in the other thread, the update you're looking for is likely 8.1 and there will be plenty of publicity on that when it rolls out.Has anyone gotten a firmware update after 2.52.22? I have a a P90DL with lots of Ludicrous Launch Mode uses. I'm hoping the software update fixes the Countergate issue. I got a software update notice 2 days ago.
Just completed another drive from Napa to Tucson, the first since firmware 2.52.22. I noticed a big difference, and improvement, in the Trip computation. In the past, after I stopped and supercharged, the new destination would show, say, 20%. I'd then start driving and that number would invariably drop by 5 - 10% immediately. Then as the trip progressed beyond halfway, that number would normalize back to 20%. On this trip that initial drop has been eliminated, and in fact usually is increased by 3-5% during the first 10 minutes of that leg, then lock at that level. Much less stress.