EVNow
Well-Known Member
FTFY.40 Branch, active noisecancelationreduction also.
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FTFY.40 Branch, active noisecancelationreduction also.
The off-ramp description happens in a divided freeway location. Though FSD beta is not in the visualizations, FSD beta gives additional allowances to difficult off and on ramps, which regular NoA would not be able to take due to the short merge. This in my mind is sort of a grey area. The visualization is standard NoA, but the FSD beta allows NoA to take these difficult off ramps.None of that is FSD Beta. Thats all on the freeway, right ?
Given something (hill, signs, houses, etc) ... generically it seems out the outside of a bend would have more visibility. Image below.
10.6 decided to evade this car yesterday, I had to take over. 10.6 seems to have no improvement when many other cars are around. When there's little traffic, 10.6 does better and smoother than 10.5:
View attachment 741620
Other times it is genuinely frustrating when it misreads a 35 mph truck sign as a speed limit while otherwise I was set at 55 mph going over Highway 17. I will literally need to adjust the speed about 30 times on my 35 mile commute.
The highway 17 does have cross traffic, so FSD Beta is in control. The speed issues only pop up when FSD Beta is engaged.
If visualization is NOA - I doubt FSD beta has any input.The off-ramp description happens in a divided freeway location. Though FSD beta is not in the visualizations, FSD beta gives additional allowances to difficult off and on ramps, which regular NoA would not be able to take due to the short merge. This in my mind is sort of a grey area. The visualization is standard NoA, but the FSD beta allows NoA to take these difficult off ramps.
I do not doubt what you say that this may occur in the NoA stack. I am just being clear that before I had FSD beta, the car would give a message "Unsupported exit"If visualization is NOA - I doubt FSD beta has any input.
Interesting.I do not doubt what you say that this may occur in the NoA stack. I am just being clear that before I had FSD beta, the car would give a message "Unsupported exit"
After FSD beta, those unsupported exists are now supported, though the visualization is still NoA.
Unfortunately, FSD has been doing this to me since Beta 10.4.When executing the turn, maybe because of the pylons on the divider, the car swirled into the right lane before making the left.
+1IMO, this is currently one of FSD's most dangerous behaviors, and it needs to be fixed RIGHT NOW.
I experienced the same improvement that @Vines reported. Only when I got FSD did I stop getting the "unsupported exit in X feet" message at certain exits. I've also seen an improvement (reduction) in the ramp exit speed even though the visualization is still highway.Interesting.
May be NOA turns over the control to AP on exists - and AP was not supporting the exit. But now that FSD has replaced AP, and it supports the exit, NOA is able to successfully handoff.
It's quite possible that FSD Beta turned off a configuration along the lines of "show NoA warnings" as a good chunk of those were related to "unsupported exits" and clearly FSD Beta will take over for the offramp so the message wouldn't make sense. I've also noticed the lack of "unsupported maneuver" warning that used to show up for a very short highway weave (on-ramp followed by a very close off-ramp), and NoA will happily attempt to make the lane change without switching to FSD Beta visualization. Maybe behind the scenes it's actually FSD Beta controlling, but that's hard to prove, and soon theoretically with 11/single-stack, it'll be fully handled by FSD Beta anyway.After FSD beta, those unsupported exists are now supported, though the visualization is still NoA.
My guess is the planners will remain different. Its the perception that gets merged first. Ofcourse in the long run we'll get a different planner that handles both.Maybe behind the scenes it's actually FSD Beta controlling, but that's hard to prove, and soon theoretically with 11/single-stack, it'll be fully handled by FSD Beta anyway.
I have had this happen to me many times in my regular routes pretty predictablyDue to work and holiday travel, I just recently got my first 10.5 drives in. Like many, I found the overall experience to be a bit more confident than 10.4. That having been said, I had one very unsafe experience moving through a stop light. FSD decided to move through a yellow light. It was one of those situations where the light turned yellow at that very instant a human would be 50/50 on whether to slow for the light, or decide to continue through. When it continued through, I thought it was a bit aggressive, but I was cool with it. As we reached the halfway point of the intersection, I looked up and saw the light turn red. Almost immediately, the FSD hit the brakes hard, moving from 45 to 20 before we exited the intersection. It was jarring to say the least, and fortunately no one was moving through the yellow with me.
With 10.5 NoA also works in tunnels here (haven't tested on previous versions but I don't think it's new). Even performs unconfirmed lane changes mid-tunnel.It's quite possible that FSD Beta turned off a configuration along the lines of "show NoA warnings" as a good chunk of those were related to "unsupported exits" and clearly FSD Beta will take over for the offramp so the message wouldn't make sense. I've also noticed the lack of "unsupported maneuver" warning that used to show up for a very short highway weave (on-ramp followed by a very close off-ramp), and NoA will happily attempt to make the lane change without switching to FSD Beta visualization. Maybe behind the scenes it's actually FSD Beta controlling, but that's hard to prove, and soon theoretically with 11/single-stack, it'll be fully handled by FSD Beta anyway.
FSD Beta is capable of putting you into a dangerous situation faster than your human reflexes can fix it.
If the tunnel is easy for you to access (none around here), a quick test is to turn off the FSD Beta toggle. At least for the short highway weave here, the warning comes back with FSD Beta 10.5 firmware but FSD Beta toggle off.With 10.5 NoA also works in tunnels here (haven't tested on previous versions but I don't think it's new)
Re: #3. I had something similar to that happen on 10.5 while driving on a local road. Car just snapped from my lane to the lane to the left. I had no idea why that happened. I went back later to look at the in-car video (I have a GoPro mounted inside) and I could see that the lane markings shown on the screen went totally bonkers.... the car swerved since it 'thought' it had to do that to stay in the lane.I got my first chance to try FSD 10.6 today, even though we've had the software a while. (House rule here is I only engage when I'm solo.) Three interesting experiences.
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- A bit later we were on a freeway onramp. When we got down to where we could merge, FSD did this head-snapping slalom S maneuver to get from the merge lane to the first traffic lane. I haven't seen that before. It was such a stark contrast to how smooth a normal freeway lane change is. And there was nothing unusual that required the radical lane change. It had plenty of space to do it gently. I bet it freaked out nearby drivers.