Longer drive on 10.11.2 this morning. Did about 120 miles round trip on mostly 2-lane high speed roads. The resulted in a combination of FSD beta when in the city limits and NOA when not.
NOA impressions: NOA was almost flawless. I had no phantom braking despite being on a road with a LOT of 18-wheeler traffic coming the other direction. NOA just ignored it all. I did have two significant issues. One was that NOA still wants to slow way down (stop?) for a flashing yellow light strung above the road. This has been an issue for a while and NOA needs to get over it and keep going. The other issue was NOA taking an exit off a divided highway at 80 mph and showing no sign of slowing for an upcoming stop sign before I finally hit the brakes myself.
I also noticed NOA wandering slightly within its lane. This surprised me as NOA has always maintained great centering. I noticed a slight weaving at times. Not so much that NOA acted drunk! but still noticeable to me. It likely appeared more human-like than normal as most people drift around a bit.
FSD beta impressions: This version of FSD beta is a mixed bag for me. On one hand, it's making turns more smoothly and handling stop signs much better. It's more assertive to take its turn when there are other vehicles, but sometimes too aggressive. I had FSD beta enter the intersection when another car was already moving through. Once I let it stop on its own. The other I had to disengage.
10.11.2 is worse than 10.10.2 in mistakenly taking left and right turn lanes. It does this at intersections where it should be in a straight lane and also will prematurely take a turn lane when just driving down a street. The former is often self-corrected. The latter requires corrective steering and disengagement.
Phantom braking, which was all but non-existent for me on FSD beta, has become a real issue. Twice now, I've had 10.11.2 perform heavy braking as it was about to pass a green light with no obstacles. I've also had multiple other PB events just driving along with no apparent cause. Curiously, these were all on city streets at 50 mph or less. On higher speed roads, using FSD beta, I had no PB events.
I've noticed FSD beta changing lanes a bit more aggressively (set to average) and pulls into a lane with a car closer behind than in the past. I'd almost say that FSD beta cuts off other cars. There is always clearance, but it does set up a bad situation for a PB event, which has happened to me on this version of FSD beta.
Finally, I had two Red Wheel of Death incidents. The first one stated "cruise control unavailable" but, after taking over, I was able to reengage a few seconds later. The second popped up but went away before I had time to reassert control and FSD beta stayed engaged. I did not lose visualizations in either incident.
tl;dr: There are some incremental improvements with this software version, but some regressions that are very disappointing.
NOA impressions: NOA was almost flawless. I had no phantom braking despite being on a road with a LOT of 18-wheeler traffic coming the other direction. NOA just ignored it all. I did have two significant issues. One was that NOA still wants to slow way down (stop?) for a flashing yellow light strung above the road. This has been an issue for a while and NOA needs to get over it and keep going. The other issue was NOA taking an exit off a divided highway at 80 mph and showing no sign of slowing for an upcoming stop sign before I finally hit the brakes myself.
I also noticed NOA wandering slightly within its lane. This surprised me as NOA has always maintained great centering. I noticed a slight weaving at times. Not so much that NOA acted drunk! but still noticeable to me. It likely appeared more human-like than normal as most people drift around a bit.
FSD beta impressions: This version of FSD beta is a mixed bag for me. On one hand, it's making turns more smoothly and handling stop signs much better. It's more assertive to take its turn when there are other vehicles, but sometimes too aggressive. I had FSD beta enter the intersection when another car was already moving through. Once I let it stop on its own. The other I had to disengage.
10.11.2 is worse than 10.10.2 in mistakenly taking left and right turn lanes. It does this at intersections where it should be in a straight lane and also will prematurely take a turn lane when just driving down a street. The former is often self-corrected. The latter requires corrective steering and disengagement.
Phantom braking, which was all but non-existent for me on FSD beta, has become a real issue. Twice now, I've had 10.11.2 perform heavy braking as it was about to pass a green light with no obstacles. I've also had multiple other PB events just driving along with no apparent cause. Curiously, these were all on city streets at 50 mph or less. On higher speed roads, using FSD beta, I had no PB events.
I've noticed FSD beta changing lanes a bit more aggressively (set to average) and pulls into a lane with a car closer behind than in the past. I'd almost say that FSD beta cuts off other cars. There is always clearance, but it does set up a bad situation for a PB event, which has happened to me on this version of FSD beta.
Finally, I had two Red Wheel of Death incidents. The first one stated "cruise control unavailable" but, after taking over, I was able to reengage a few seconds later. The second popped up but went away before I had time to reassert control and FSD beta stayed engaged. I did not lose visualizations in either incident.
tl;dr: There are some incremental improvements with this software version, but some regressions that are very disappointing.