don't see the issue with that? shouldn't really be interacting with it much.Remember on v10 when the phone was buried two clicks down?
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don't see the issue with that? shouldn't really be interacting with it much.Remember on v10 when the phone was buried two clicks down?
totally agree! the list of stupid changes is loooong!
-climate controls: why would you bury climate controls? seat heating and steering wheel heating. If I just want to turn on the seat now the whole climate system turns on?!?!?! wtf
-Navigation: took a long trip from Boston to OBX and took 4 wrong turns because of the nav. Before it would never happen. Many functions need to be tweaked. Do they test things with new people in new places before they release these updates. You need to allow more customization in the nav function.
-not sure if the cell signal works?
-not sure if the dash cam works?
I feel like I'm being held hostage with this update. A letter will come in the mail saying " we want one million $ , if you want your normal life back"
Design for the thick part of the bell curve is the opposite of good design.he author claims the UI was the result of years of Tesla monitoring and analyzing users daily interactions with their UI's and determining which functions are used most frequently and making these easier to reach or, if possible, automatic so less attention would be needed for adjustments
i'm losing track of what's serious and what isn't, but it sounds like you should join tesla's development team with how dismissive you're being.
it's not about complexity. making the driver interact with the screen more frequently (more taps) and with higher precision (buttons in the middle of the screen where you can't brace your hand and tap them easily) absolutely, without question results in forcing the driver to take their eyes off the road and lose concentration for a longer period of time. we can debate how much longer that loss of concentration is and how dangerous this extra time is (among other things, it depends on the speed at which you're driving), but the objective fact that this update requires you to spend more time screwing around with the display instead of driving is not debatable. full stop. as for how dangerous it is, here's a quick study i could find with the most basic google search: The 2-second distraction that lasts longer than 2 seconds | Safety News Alert as expected, the drivers in the study also thought the distraction was no big deal.
now, i know exactly why people at tesla don't care about this, and it's because the entire UI is geared toward people using FSD. that's why the visualization is ginormous (even though it serves zero purpose for people who don't have FSD) and it's why they think it's fine to add extra taps to use commonly used controls (the fact that they are based in california where the weather is always mild doesn't help either). but that doesn't make it so, and being dismissive of it or constantly posting funny memes doesn't change that fact. it also is not helpful to those of us who don't have FSD and never will.
I think gestures on a plane might be more prone to false input under demanding situations such as turbulence etc.. For a car, I think the margin for error is acceptable - bumpy roads might be the worst of it.Wonder why the people who design aircraft UI never thought of using gesturesā¦
Seriously, Ui design is 70+ year old field, there are tons of books and graduate programs. The knowledge and experts are out there. It is just a matter of recognizing and not dismissing existing knowledge.
The video is a joke. The author makes claims without any substantial facts behind them. Since the entertainment controls are more easily accessible than, according to the author, we use them more often than seat heaters and defroster/defoggers. Hint: the theater is not even available while driving. Is he telling us that Teslas are used more for entertainment than driving?!
This is utter nonsense. Safety critical controls are infrequently used by their very nature. Only a moron would design a UI for something like a car based on frequency of use of controls. That is completely the wrong ordering required. Is Tesla actually doing that? No idea. But they shouldn't be either way.Here is an interesting video showing the UI in a much different light, a very positive one. Not saying it invalidates any of the criticisms in this thread, but in my opinion it does at least offer an alternate viewpoint worth listening to. In my case, at least, I was not aware of what Tesla was trying to accomplish with some of the changes so it was informative.
The author claims the UI was the result of years of Tesla monitoring and analyzing users daily interactions with their UI's and determining which functions are used most frequently and making these easier to reach or, if possible, automatic so less attention would be needed for adjustments (i.e., safer). Of course this will be of little comfort if your personal most favorite button is now harder to access, but at least it shows there was a plan.
Obviously, you have never been to Italy or had Italians in the car. I would be terrified to even think about enabling the gestures optionā¦I think gestures on a plane might be more prone to false input under demanding situations such as turbulence etc.. For a car, I think the margin for error is acceptable - bumpy roads might be the worst of it.
I eat only two or three times a day, so let's get rid of kitchens and restaurants completely and switch to once-daily nutrient paste distribution centers. That reduces complexity of a lesser-used activity.which functions are used most frequently and making these easier
Thanks for the post. It would be a big deal if they really look at this for a year and this is what they came up with. Thereās to much koolaid in those coolers. (And many of the automatic functions donāt really work well enough)Here is an interesting video showing the UI in a much different light, a very positive one. Not saying it invalidates any of the criticisms in this thread, but in my opinion it does at least offer an alternate viewpoint worth listening to. In my case, at least, I was not aware of what Tesla was trying to accomplish with some of the changes so it was informative.
The author claims the UI was the result of years of Tesla monitoring and analyzing users daily interactions with their UI's and determining which functions are used most frequently and making these easier to reach or, if possible, automatic so less attention would be needed for adjustments (i.e., safer). Of course this will be of little comfort if your personal most favorite button is now harder to access, but at least it shows there was a plan.
It's not about design as much as it's about optimization. All functions are still there, it's just about optimizing the UI for the "thick part of the curve", which makes a lot more sense.Design for the thick part of the bell curve is the opposite of good design.
Design for the edge cases, people who have the most trouble with it ( for a variety of reasons), and you automatically make it work for all the normal users.
The really genius designs do this, while also making truly brilliant solutions for everyone.
Sometimes extreme edge cases need special adaptation settings, but really, make it work for everyone, not just the sunny day SoCal owners (who have been over representing Tesla demographics for a decade).
And don't design for the thick part of the bell curve of weather conditions either. Work hard on the dumping rain, near white out snow, high wind, dark. Check the mid day clear and dry, but that's the easiest part.
Sheesh, this is not new strategy, it's been table stakes in UX and product design for decades.
This explains everything wrong with the new UX.
It's not about design as much as it's about optimization. All functions are still there, it's just about optimizing the UI for the "thick part of the curve", which makes a lot more sense.
It is implied throughout objections to v11 that somehow v10 was some optimal design that we should aspire to get back to. I think objectively speaking, if you look at v10, it was far from perfect and kind of a mess in many ways. There were a lot of interactions that were quirky or potentially unsafe while driving. The only difference is that we were all used to v10, with it's quirks, while v11 is something new.
One simple example is where the HomeLink button now pops up in v11. It is way more intuitive, less distracting, and easier to hit now in the lower left of the screen than where it was in the upper right. Getting distracted while pulling into a residential area (with people and kids running around) would not be a good thing, and so this is something that benefits pretty much all of the people all of the people using Tesla's with Homelink.
There are those who are complaining about the cards (specifically tire pressure and trip info) being gone, but assuming that change was needed to accomodate the new notification/quick control area (used by HomeLink), I would say it was worth it. I think it is pretty safe to assume there are a lot more "average users" using Homelink every day than users plotting their consumption numbers and pressure readings for every drive. The latter is frankly an edge case, and while there are clearly a significant (and apparently vocal) minority of people who do just that, I don't think that Tesla should be optimizing design for them at the expense of something that would benefit a much larger proportion of owners.
I think there's still a bit of refinement needed on v11 (something which v10 benefit from for over 2 years), but in my view V11 is a better overall starting point for the car UI than v10 was. Hopefully as the interface evolves it will also adapt to better address some of the less common use cases as well.
According to Tesla, Homelink usage is so low that it shouldnāt be a built-in item and should only be a service center installed option (at least thatās the excuse). Meanwhile, I cannot think of a single thing that v11 made easier or more intuitive for me.It's not about design as much as it's about optimization. All functions are still there, it's just about optimizing the UI for the "thick part of the curve", which makes a lot more sense.
It is implied throughout objections to v11 that somehow v10 was some optimal design that we should aspire to get back to. I think objectively speaking, if you look at v10, it was far from perfect and kind of a mess in many ways. There were a lot of interactions that were quirky or potentially unsafe while driving. The only difference is that we were all used to v10, with it's quirks, while v11 is something new.
One simple example is where the HomeLink button now pops up in v11. It is way more intuitive, less distracting, and easier to hit now in the lower left of the screen than where it was in the upper right. Getting distracted while pulling into a residential area (with people and kids running around) would not be a good thing, and so this is something that benefits pretty much all of the people all of the people using Tesla's with Homelink.
There are those who are complaining about the cards (specifically tire pressure and trip info) being gone, but assuming that change was needed to accomodate the new notification/quick control area (used by HomeLink), I would say it was worth it. I think it is pretty safe to assume there are a lot more "average users" using Homelink every day than users plotting their consumption numbers and pressure readings for every drive. The latter is frankly an edge case, and while there are clearly a significant (and apparently vocal) minority of people who do just that, I don't think that Tesla should be optimizing design for them at the expense of something that would benefit a much larger proportion of owners.
I think there's still a bit of refinement needed on v11 (something which v10 benefit from for over 2 years), but in my view V11 is a better overall starting point for the car UI than v10 was. Hopefully as the interface evolves it will also adapt to better address some of the less common use cases as well.
9>10>11 is the correct orderingIt's not about design as much as it's about optimization. All functions are still there, it's just about optimizing the UI for the "thick part of the curve", which makes a lot more sense.
It is implied throughout objections to v11 that somehow v10 was some optimal design that we should aspire to get back to. I think objectively speaking, if you look at v10, it was far from perfect and kind of a mess in many ways. There were a lot of interactions that were quirky or potentially unsafe while driving. The only difference is that we were all used to v10, with it's quirks, while v11 is something new.
One simple example is where the HomeLink button now pops up in v11. It is way more intuitive, less distracting, and easier to hit now in the lower left of the screen than where it was in the upper right. Getting distracted while pulling into a residential area (with people and kids running around) would not be a good thing, and so this is something that benefits pretty much all of the people all of the people using Tesla's with Homelink.
There are those who are complaining about the cards (specifically tire pressure and trip info) being gone, but assuming that change was needed to accomodate the new notification/quick control area (used by HomeLink), I would say it was worth it. I think it is pretty safe to assume there are a lot more "average users" using Homelink every day than users plotting their consumption numbers and pressure readings for every drive. The latter is frankly an edge case, and while there are clearly a significant (and apparently vocal) minority of people who do just that, I don't think that Tesla should be optimizing design for them at the expense of something that would benefit a much larger proportion of owners.
I think there's still a bit of refinement needed on v11 (something which v10 benefit from for over 2 years), but in my view V11 is a better overall starting point for the car UI than v10 was. Hopefully as the interface evolves it will also adapt to better address some of the less common use cases as well.
How about for FSD?Whenever I read about telemetry being used for UI design, I die a little inside.
That's not UI design. It's also machine learning, which is a different thing, but still has it's issues. (I guess, I'm pretty ignorant actually.) But I *do* know that telemetry misses the "why" aspect of things. So you end up with boneheaded decisions. Analog: "We found that people rarely pull pins on grenades and when they do, it takes quite a tug. So we've replaced our pins with a simple easy-to-press button you can reach after removing..." Tesla's not even the worst.How about for FSD?
Here is an interesting video showing the UI in a much different light, a very positive one. Not saying it invalidates any of the criticisms in this thread, but in my opinion it does at least offer an alternate viewpoint worth listening to. In my case, at least, I was not aware of what Tesla was trying to accomplish with some of the changes so it was informative.
The author claims the UI was the result of years of Tesla monitoring and analyzing users daily interactions with their UI's and determining which functions are used most frequently and making these easier to reach or, if possible, automatic so less attention would be needed for adjustments (i.e., safer). Of course this will be of little comfort if your personal most favorite button is now harder to access, but at least it shows there was a plan.
You just gave me an idea - one that Tesla could defiantly implement and leverage in the future.
My biggest gripe is the location and size of the "important" buttons. Some of them are now one or two clicks deep, which is frustrating.
The need of this seems to be rooted in the belief that there is limited screen real-estate and not wanting to put "permanent" buttons that cover the map or the speedo. They all have to exist in that one inch bar at the bottom, of which, there is a small target space. In the new UI you need to hunt on that 1 inch strip for the tiny icon to bring up the submenu.
I propose limited gesture control - rather than TOUCH the screen to bring up a submenu that slides up, how about a TOUCHLESS GESTURE (like a hand wave) in front of the screen that brings up a transparent modal with ALL the buttons needed that are ALWAYS in the same place, and can be MUCH LARGER because they are in a semi-transparent modal overlay.
I normally hate gesture controls, but in this instance, It's something I can do (i.e., wave my hand in front of the screen) without taking my eyes off the road. My peripheral vision will let me know that the modal is up, and, if the icons are big enough/shaped properly/colored properly, I could even use my peripheral vision to click on them to do something important - so long as they are always in the same place.
Someone mentioned muscle memory - this is a perfect way of encouraging that. Being a semi-transparent modal, you can still see the map/speedo/info updates underneath, and dismiss the modal with another gesture, or tap, without fear of tapping the map or anything else by mistake.
So, in effect, the above would give one-touch access to many, many more functions. Probably not something that can be retro's as there's no proximity sensor in any of the MCU's, but for future deployments, this should would solve a lot of complaints.
According to Tesla, Homelink usage is so low that it shouldnāt be a built-in item and should only be a service center installed option (at least thatās the excuse). Meanwhile, I cannot think of a single thing that v11 made easier or more intuitive for me.