After appropriately stopping, FSDb did not yield right-of-way to crossing traffic at intersection where Tesla had a stop sign and cars entering the intersection from the right do not. Sign says “3-way stop” beneath stop sign.
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Yes, it's a problem because people sometimes honk at me and it slows everyone down. And no Tesla did not go thru stop signs slowly. There were videos showing rolling at 5-7mph.Stopping at stop signs is fine. It is not a problem and is not slow when done correctly.
You’ll recall Tesla rolled through stop signs slowly. Extremely pointless. Now they stop for stop signs, slowly. The stopping part is not the problem.
And no Tesla did not go thru stop signs slowly. There were videos showing rolling at 5-7mph.
Yes, it's a problem because people sometimes honk at me and it slows everyone down
Don't agree. No matter how well you slow down the added stopping instead of a 2-3mph slow roll is a pain. That is why I sometimes get honked at even if I drive manually and stop as you describe. Not much patience where I drive.I think you are missing my point - the behavior on approach to stop signs really has not substantially changed, even though the behavior on actually stopping has.
As such, this means that the approach is (and was) highly non-optimal - slowing down too early much of the time (though not always), etc.
I wasn’t saying that rolling through the stop was slow.
In any case stopping for stop signs does not need to be slow. A human can do it optimally very easily (with adjustable g force).
The point is to start slowing down when you need to and then slow all the way to a stop. Rather than slowing down, then coasting, etc., which is both annoying and slow.
Yes, this is because it is stopping for the stop sign slowly and irregularly. Not because it is stopping at the stop sign. It also can sometimes remain stopped for too long of course. But stopping is not the problem.
I think you and anyone who has used FSD with stop signs is familiar with the behavior I describe.
The behavior I notice is that the car approaches the stop sign quite slowly, comes to a brief complete stop with the nose right at the stop sign, but then creeps forward (again slowly) until the nose of the car is almost at the creep limit i.e. the actual edge of the crossing road. So if there's any cross traffic to wait for, it's effectively a double stop action. For anyone behind me, it would be at least a little confusing and probably annoying.Don't agree. No matter how well you slow down the added stopping instead of a 2-3mph slow roll is a pain. That is why I sometimes get honked at even if I drive manually and stop as you describe. Not much patience where I drive.
The behavior I notice is that the car approaches the stop sign quite slowly, comes to a brief complete stop with the nose right at the stop sign, but then creeps forward (again slowly) until the nose of the car is almost at the creep limit i.e. the actual edge of the crossing road. So if there's any cross traffic to wait for, it's effectively a double stop action. For anyone behind me, it would be at least a little confusing and probably annoying.
Perhaps I've been doing it wrong all these years, but I treat the stop sign as the stop command, and if there's no crosswalk, painted stop line or pedestrian traffic, I come to a brief-stop or near-stop closer to the crossing road edge, i.e. i stop only once, far enough forward that I can clearly see the cross traffic.
So I wonder, when NHTSA forced Tesla to do the complete stop, did they mandate that it must be at or behind the stop sign? That forces the excruciatingly slow double stop, because around here the stop signs are set quite far back from the actual cross street.
Yep. All too often.The worst part is I often see it do this when there's no reason to creep... there's nothing at all impairing visibility to the sides
Maybe partly related to the B pillar cameras. They don't seem to work well but especially while the EGO is in motion. I had my son walk diagonally along side the vehicle and the UI showed him moonwalking in all directions with the general trend being correct. One could only imagine huge noise associated with estimating his velocity and direction with that data. Said another way - garbage in is garbage out.The worst part is I often see it do this when there's no reason to creep... there's nothing at all impairing visibility to the sides
This could be as far down stream as just the UI image rendering processing and have nothing to do with the cameras or even anything related to FSD processing.Maybe partly related to the B pillar cameras. They don't seem to work well but especially while the EGO is in motion. I had my son walk diagonally along side the vehicle and the UI showed him moonwalking in all directions with the general trend being correct. One could only imagine huge noise associated with estimating his velocity and direction with that data. Said another way - garbage in is garbage out.
I think you're right, but the specific scenarios they are looking for can change over days and weeks, so if you give up on using FSDb for a route, you still could miss the chance to contribute later.I had something of an epiphany with FSDb recently. After seeing that the camera report button disappearing and the "Early Access" moniker being dropped, it got to checking what the car is uploading after drives.
Previously when I got home to wifi, the car would upload significant amounts of data after I had tapped the camera to report issues.
Now my car uploads no more than a few k after each drive. Occasionally it will for some drives.
So I tried to correlate which drives cause uploads and have (for me at least) an idea of which routes don't cause uploads.
To the point eventually.
That means there is no point me using FSDb on the routes where it fails but doesn't trigger an upload - so I just manually drive them
Why go through the frustration of a bad FSD experience when there is no point.
Once a route doesn't trigger an upload I can quit using FSD on that route unless it does well.
As an aside, that suggests that they are looking for specific types of data.
There's a difference between lane selection control before an intersection is even visible and what FSD Beta perceives of the intersection to drive through it. For example, Navigate on Autopilot exit selection has been plain map data control as one might need to switch multiple lanes miles ahead of an interchange, and this has been inherited by FSD Beta resulting in unnecessary lane changes as the map data can make it seem like you need to get out of an upcoming turn lane. Whereas the perception of the intersection now makes sure FSD Beta follows road markings like turn arrows where early versions of FSD Beta (before Safety Score) would happily drive straight from a turn lane and cut off other people because navigation said to go straight.showed in the navigation that it knew a left was possible from the middle lane, but FSDb would only go straight from the lane, and refused to turn left
It could be but with the AMD Ryzen upgrade and release notes about ethernet throughput improvements and other circumstantial evidence it's doubtful. I think this is one reason for spectacular release notes of improved target path/velocity estimation but yet there's only slight real world improvement.This could be as far down stream as just the UI image rendering processing and have nothing to do with the cameras or even anything related to FSD processing.
Interesting.After Tesla swapped the computer I am hardly getting any nags on the hwy or local roads (FSD). Same driver but a different computer. What a difference! Now I know those were all false FSD strikes.