sleepydoc
Well-Known Member
Stops have been very inconsistent for me on 10.12. Sometimes it handles them perfectly, others it will stop far too early, then slowly creep up to the actual stopping point. In general, though, I find it braking too late, to the point it feels like it's using the friction brakes. (It's hard to tell for sure)Are you really going to make me post a side-by-side comparison of FSD and a proper stop? It has nothing to do with driving aggressively; I’d settle for even 50% of full regen. (This should be scalable.)
It really is just about coming to a complete halt in a timely manner and not starting to slow WAY too early.
The exact degree of regen can be phased in - remember humans aren’t really bothered by the regen (acceleration) - they notice and are bothered by the change in regen (jerk). Which is currently still a problem - on some stops.
This has nothing to do with it. It was not good before that either. Coming to a complete halt is fine. That is not the problem. Taking forever to get to a halt, and then stopping for multiple seconds for no reason, and then slowly accelerating away, is a problem.
Accelerating away from a stop it similar. Sometimes it's perfect, sometimes it's aggravatingly slow (slow enough that the person behind me at the stop sign has stopped and proceeded and caught up to me before I'm all the way through the intersection,) and other times you almost get whiplash because it accelerates so hard.
Whether a stop is 'good' or not is subjective. There are different driving styles and some people brake early and accelerate slow while others brake late and accelerate hard. FSDb's issues can't be chalked up to style, though. It seems to just be inconsistencies and uncertainties in the algorithms.