mine are super wide as well. what's weird is that the red boundary is very red on these roads, which I assume means the car is very confident where drivable space meets not drivable space. I get flickering of double yellow line in the visualization sometimes due to crappy asphalt cracking in the center, and only when the double yellow shows does the car stay to the right. If the yellow lines disappear in the visualization, the car immediately heads for the center-right.
Today I went out shopping for more unpainted roads, specifically to sniff out the differences between our experiences.
It didn't take me too long to find unpainted roads where, once again, my car was squarely straddling the middle of the road.
It exhibited this behavior regardless of width, which I was hoping to be the differentiating factor; I kinda thought that wider roads would mean the car wouldn't hug the center. Nope, not the case. It was pretty much a coin flip in whether or not the car would ride right down the middle or with the left tires being to the right side of an imaginary center stripe.
At least... it's *some* improvement, as prior to 10.4 the car would *always* go right down the middle of the bloody road.
On the roads where it was taking its half out of the middle, it would wait far too late to pull over onto the right half of the road for oncoming traffic, just as it did in previous versions. I only tried this once, as I didn't feel like having to smile, wave, and mouth "sorry" to more than one driver today.
Edit to add: I did pay attention to the display to see if it was painting ghost centerline striping on the monitor. Nope, it wasn't. So it does look like this might be an area that they are actively trying to improve.
Oh and creeping too far into the road.
This is
so aggravating! I've had it creep so darn far that the turn was completely over with and it was
still creeping! Well... maybe not quite to that extreme, but it sure seems like it.