You can install our site as a web app on your iOS device by utilizing the Add to Home Screen feature in Safari. Please see this thread for more details on this.
Note: This feature may not be available in some browsers.
About time. Threatening to fire his a$$ got his attention.AI DRIVR's latest drive. Worth a watch.
No, I had been on the main road for a few miles.Did it change lane right after you entered that highway?
Millions of variations say 10^6? Some estimate Chess might be around 10^50 board configurations while Go 10^170, so maybe this is "easier" in some sense. Just think about how many above average drivers there are compared to above average players! But independent of the actual number of variations, these indeed do have a similarity of large potential variations and relatively small number of possible actions.There are hundreds of thousands/millions of variants of this sort of thing
No, I saw only those in Japan were getting it but it’s such a tease.You just got the update?
Dang, it’s been over a week I thought more would have got it by now if they are doing it in wavesNo, I saw only those in Japan were getting it but it’s such a tease.
I was talking about the number of intersections (you could call it the number of boards I guess?). There are apparently 16M. Obviously there are tons of other variables like car positions, number of cars turning, vehicle speeds, traffic density, lighting conditions, etc.Millions of variations say 10^6? Some estimate Chess might be around 10^50 board configurations while Go 10^170, so maybe this is "easier" in some sense
The space of variations is much larger. Space of actions is far more continuous and less discrete than the game of chess. In the end pretty dissimilar problem as you seem to imply.these indeed do have a similarity of large potential variations and relatively small number of possible actions.
This needs to be in the FSD Beta 11 thread since it has nothing to do with V12.Dang, it’s been over a week I thought more would have got it by now if they are doing it in waves
I thought this was a ver 12 thread I was talking about 12This needs to be in the FSD Beta 11 thread since it has nothing to do with V12.
I thought this was a ver 12 thread I was talking about 12
It's okay. Some people talked about V14 in this thread too.I thought this was a ver 12 thread I was talking about 12
I'd rather it plan better and not need to recover in the first place. In one of the videos posted above comparing V11 to V12 V12 did a better job of negotiating merging 2 lanes over after the left turn. Except had it picked the correct turn lane in the first place it wouldn't have needed to negotiate that merge.Yeah it can definitely do better planning, but its ability to safely recover shows the current model architecture is able to consider a bunch of complexity and even small signals at the same time, so maybe it just doesn't have enough training examples or core understanding yet. Sorry if you don't play chess and I should find a better comparison, but AlphaZero learning process also needed to learn that it blundered then tactics of how to recover then strategies of how to avoid getting into dangerous situations in the first place.
Hopefully Tesla has a good way to collect this type of data without requiring people to have it active and ending up in riskier situations. Doesn't help that Omar doesn't disengage, which presumably would send back data of needing improvement.
So,AI DRIVR's latest drive. Worth a watch.
That's the V11 visualization, slightly stripped down, probably for performance reasons.What is really fascinating is that v12 does not show cones.
The visualizations we see on screen are a separate module that is fed from the occupancy network NN. It is a database of objects based on the blocks from the ON - mostly just a guess as to what the blob of blocks might be. Since the system has changed to end-to-end NN, it may be that the visualization module was transitioned as well, and now has to be re-trained. The old visualization module was improved upon over time to show us trash cans, dogs, cats, etc. The new one will likely take time as well.So,
What is really fascinating is that v12 does not show cones.
Up until now, from 2019, I had noted improvements were tied to basically by the number of objects the car could identify. It was never a question that, once an object, like a lane line or an off ramp or a stop light, was properly identified the car did not react to the object properly, it was just that the number of objects identified were simply not enough to avoid disengagements.
In this video, I am surprised that the cones are blobs. I am not surprised that it does not recognize the dude holding the stop/slow sign as a dude holding the sign, but instead as a dude standing next to a sign, I would think the first priority is not running into any person, so the task is to identify people, not really what the people happen to have in their hands. This isn't enough when the one thing the person has in his hand is a stop sign!
On another video, the car was in a parking lot of a big box store and although it spotted people and cars well enough, it did not separately identify the shopping cart as a shopping cart. I would expect that soon, as shopping carts not only should not be hit, but are pretty common.
Anyway, you see in this video that the deer are labeled as dogs, and a couple of deer together flick back in to a human. Again, good enough to not run into them, but not good enough as there is no reason that deer, dogs and people should not be separately noted.
Same with the women pushing a baby carriage. No separate identification of the baby carriage.
Well, we will see, one of the reasons I am bullish on FSD is that it seemed to me obvious, that advancement was tied to the conversion of what the cameras "see" to code which identifies particular objects. And once you can do orange cones you can eventually do everything, and once you have everything instructing the car not to hit things will be the easy part.
I am really not sure if once everything seen by the cameras is identified how much "anticipation" is really needed to drive safely.
Clearly, others think the technical challenge is more than just identifying the space. It may be a bit more but I think identifying the physical world is the biggest hurdle.
The visualizations in v12 are just eye candy for you. It doesn't appear that FSDb V12 uses them, or that data, for any driving purposes. (It responds to items not visualized, and it doesn't respond to items visualized that aren't actually there.)What is really fascinating is that v12 does not show cones.
The path planner appears to come from the E2E process. But, I agree that everything else is separate from driving.The visualizations in v12 are just eye candy for you. It doesn't appear that FSDb V12 uses them, or that data, for any driving purposes. (It responds to items not visualized, and it doesn't respond to items visualized that aren't actually there.)
Perhaps. But I like eye candy!The visualizations in v12 are just eye candy for you.